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Mega Man X4

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Mega Man X4

Developer(s) Capcom
Publisher(s) Capcom
Virgin Interactive
Designer(s) Game Design
Kazuki "Ohko" Matsue
Mitsuru Endo
Hiroyuki Yamato
Producer
Keiji Inafune
Yoshinori "Bamboo" Takenaka
Composer(s) Toshihiko Horiyama

Akemi Kimura (Opening and closing themes)

Platform(s) Sega Saturn, PlayStation, PC
Release date(s) Sega Saturn
NA July 31, 1997
JP August 1, 1997
PlayStation
JP August 1, 1997
NA October 9, 1997
EU October 13, 1997
PC
JP December 3, 1998
EU 1998
NA 1998
Genre(s) Platformer
Mode(s) Single player
Rating(s) ESRB: K-A (E for PC)
Media 1 x CD ROM

Mega Man X4 (ロックマンX4, Rockman X4) is the fourth game in the Mega Man X series. This game was originally released on July 31, 1997 for the Sega Saturn in North America. Both the Sega Saturn and PlayStation versions were soon released simultaneously on August 1, 1997 in Japan. The PC version was released in January 1, 1998, and runs in operating systems after and including Windows 95. It was part of the Mega Man X Collection for the Nintendo GameCube and PlayStation 2 and the PlayStation version was also released in Singapore's AMK Hub on 2007.

Contents

[edit] Background

Following the third defeat of Sigma, Cain Labs issues an initiative to create a supplementary military force to complement the Maverick Hunters. The army, called the Repliforce, is a strict military regime led by General and his second-in-command, Colonel.

Six months following the inception of the group, Cain Labs finds its methods to be ineffective, questionable, and potentially dangerous in the Maverick defense. To make matters worse, behind the scenes, General has been meeting with a mysterious figure who plots the Hunters' demise, insinuating that they are a "significant threat" to the jurisdiction of the Maverick Hunters.

Mayhem breaks out when the Sky Lagoon, a massive floating city, is sent crashing down onto the city below it, killing millions of civilians, humans and Reploids alike. The game begins here where either X or Zero is dispatched to investigate possible causes of the disaster only to become entangled, once again, in a struggle against Sigma to save the world.

[edit] Gameplay

The gameplay is similar to the previous installments of the X series, but there are some important changes:

At the beginning of the game, the player chooses to play either as X or Zero. Unlike future games in the Mega Man X series, the player is committed to the choice throughout the game (i.e., he/she cannot switch to the other character at any time). Though both of them go through the same stages, they operate differently, and get different challenges from the terrain. They must avoid obstacles like falling debris and spikes, and destroy enemy robots to reach the end of the stages.

X wields a plasma cannon (X-Buster) on his arm that he uses to attack foes from a distance. It can be charged to fire stronger shots. When he defeats a boss, he gains a new weapon for his Buster. These weapons have limited ammo, displayed by a meter next to his health. In some stages, X can find capsules that contain upgrades that greatly enhance his capabilities.

Zero is more melee-oriented than X, using a saber (Z-Saber) rather than his usual arm cannon (Z-Buster). His Z-Buster was removed due to game balancing issues. Its power and accuracy compensate for his lack of range. Not all of his moves are weapon-based— rather than acquiring weapons from bosses, he learns "techniques" such as the air-dash (Hienkyaku) and double-jump (Kuuenbu). However, Zero cannot upgrade any of his body parts in this game.

Two new Tanks have been added: a Weapon Tank (W-Tank), which will fill all of your Special Weapons up; and an EX Tank, which increases your default lives from three to five, should you have to start over or reset. The Life Tanks have been reduced from four to two, but they are easier to fill now (every energy capsule picked goes to the tanks, not only those taken when at full health).

This is the first X game where your characters have conversations with the bosses before the battle begins, rather than the boss simply entering the room and attacking immediately. For this reason, there is no music specifically used to accompany the boss's entrance, as was the case with the first three games.

[edit] Development

Originally, the American release of the PlayStation version was put on hold after Sony Computer Entertainment America denied Capcom permission to release it in the United States, solely because it was a 2D video game; due to early American policies at the time, the American division of Sony Computer Entertainment only wanted 3D games for their system. Apparently, other Capcom titles that had fallen victim to this policy included Mega Man 8, Mega Man Battle & Chase, and the PlayStation version of Mega Man X3, though the latter both remained unreleased in the US for this particular system. After much debate and persuasion -- Capcom, the company that had also created PlayStation's first million-selling game Resident Evil, apparently threatened not to release the hotly-anticipated sequel Resident Evil 2 after resulting upset of being denied permission of releasing their games in the US [1] -- Sony CE America caved in and allowed Capcom to release it in the region (it had already seen a Japanese release at that point). The Sega Saturn version never had this neglecting from Sega of America's part and was available in North America since the initial planned release date.

[edit] Voice actors

Japanese voice English voice Role
Kentaro Ito Ruth Shiraishi Mega Man X
Ryotaro Okiayu Wayne Doster Zero
Mugihito Charlie Fontana Sigma
Jin Yamanoi Matthew Meersbergen Colonel
Yuko Mizutani Michelle Gazepis Iris
Ryūzaburō Ōtomo Mark Hagan General
Yasunori Matsumoto Jeremy Felton Double

[edit] References

  1. ^ "Mega Man X4 preview" http://www.navgtr.org/library.html (Copyright©: NAViGaTR)
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